1. Two Year Blog Anniversary

    07 Mar. '14

    Oh gosh, I couldn’t believe it when I saw the email this morning, letting me know that this blog turns two years old today. It has been such a long time and we have come such a long way.

    With a lot of delay from our original schedule we have finally been able to finish the collaboration with the Danish Film Institute, which means we have developed two complete episodes, fixed most of the usability issues and have a fantastic game on our hands that can’t wait to be released. But that will have to wait a bit.

    We have some really good news that we are excited to share with you in a couple of days when we’re allowed to make it official. What we can tell you is that we are ready to start working on episode 3 in a few weeks and that a couple of new, talented and excited individuals will be joining our team very soon.

    Stay tuned for more news and enjoy this fancy banner while you’re waiting!

    image

    -
    Riker



  2. Machineers at DADIU Greenhouse

    03 Feb. '14

    Click on the link above to read the article (only available in Danish) from gameplay magazine



  3. Play Machineers at Kulturnatten!

    07 Oct. '13

    Machineers will be showcased at the IT University Copenhagen this Friday, the 11th of October, from 6pm - 11pm!
    Come by and check out the all new content of episode 2!



  4. 23 Sep. '13

    Good news! Finally Machineers Episode 2 is feature complete and we are ready to put out an all new fresh untested beta for our Testflight beta testers. We are incredibly proud and happy, and will push through the next weeks of testing, bugfixing and polish so you will be able to get the game on the App store soon.
Stay tuned for the announcement of a release date!

    Good news! Finally Machineers Episode 2 is feature complete and we are ready to put out an all new fresh untested beta for our Testflight beta testers. We are incredibly proud and happy, and will push through the next weeks of testing, bugfixing and polish so you will be able to get the game on the App store soon.

    Stay tuned for the announcement of a release date!



  5. Machineers showcase at Buster Film Festival

    11 Sep. '13

    Want to play the newest version of Machineers, fix machines and build cars? Drop by the closing party of the Buster Filmfestival on Sunday, the 15th of September! We’ll be there to show you the game and answer all your questions. We’ll even have a Danish version for you and your offsprings!


    Drop by Pumpehuset, Studiestræde 52, Sunday the 15th between 11am and 4pm, we are looking forward to see you!



  6. 16 Aug. '13

    Anonymous asked: Vi har en mac - hvordan bruger man højreklik? Vi kan ikke få ctrl+mus til at virke. Pft.

    If you are using a Mac and don’t have a mouse at hand you might experience some trouble with the navigation. To zoom, slide two fingers up and down the touchpad. To move around, use the two finger tap/click and drag. We are planning on using a more intuitive control scheme when we release for Mac.



  7. CHI finally announces winners of the student competitions

    29 Jul. '13

    Almost 3 months after attending the conference on human factors in computing science in Paris and bringing home the award for the Best Game for Purpose, we have now official confirmation!



  8. 23 Jul. '13

    Henrike’s talk at Unite Nordic 2013 about Machineers and making good educational games.



  9. 11 Jul. '13

    It is about time for an update. We have been keeping you informed about our progress with pictures, tweets and links, but you deserve some more elaborate information after all this time. 

    Our little company Lohika exists now for 6 months, we have been busy developing a better tutorial, porting to iPad and implementing a new feature: The Vehicle Workshop.

    That’s right, from now on, you can build your own car with a crazy amount of options (3 tires? 4? 5? road/sand/water tires? front steering? back steering? headlights? discolights? honk? radio? YOU decide!) and then drive it yourself across a little obstacle course to River City.

    Read More



  10. 18 Jun. '13

    If you ever wondered how the inhabitants of Machineers world are being created, take a look at this step-by-step guide - from sketch to fully fleshed character.
Welcome to this world, Ford Fontaneous!

    If you ever wondered how the inhabitants of Machineers world are being created, take a look at this step-by-step guide - from sketch to fully fleshed character.

    Welcome to this world, Ford Fontaneous!



  11. Article on Indiestatik

    15 Jun. '13

    We have been featured on Indiestatik!
    Thanks to Chris Priestman for this nice writeup.

    Also Pixel.tv (Danish) and Teachers With Apps wrote about us. Thanks!



  12. Published in the ACM Digital Library

    13 Jun. '13

    As part of winning the student games competition at the ACM SIGCHI conference in the games for purpose category, our paper has been published in their digital library. 

    If you are interested in the theoretic background of our work but don’t have the time to read the 120 pages Master thesis, have a look at this 4 page long extended abstract.

    Intrigued? You can always download the full thesis here.



  13. 27 May. '13

    Henrike pitching in front of the Dragons Den at Nordic Live Pitch



  14. 16 May. '13

    Announcing the winners of the student competition during closing ceremony at ACM SIGCHI, Paris



  15. Machineers at Nordic Game Live-Pitch

    08 May. '13

    Our company Lohika was selected to run as a finalist at the Live Pitch event at the Nordic Game conference this year.
    If you want to support us, please follow the link, donate and vote for us, so we can translate to more Scandinavian languages and port the game to Mac/PC and Linux.